Stereoscope Manager

The Stereoscope Manager stands as a pivotal component within the VR framework, responsible for delivering a captivating stereoscopic view on mobile devices. This feature is indispensable for creating an immersive 3D experience. In this detailed documentation, we explore the parameters of the Stereoscope Manager, delving into their descriptions and how they are used to achieve advanced and compelling implications within the VR context.

Parameters and Usage:

  1. Left Camera:

    • Description: The Left Camera parameter allows you to designate the camera responsible for capturing the visual perspective of the left eye.

    • Usage: By assigning a specific camera to this parameter, developers can control the visual content seen by the left eye, which is essential for creating the stereoscopic effect. This enables precise management of the left eye's perspective.

  2. Right Camera:

    • Description: The Right Camera parameter complements the Stereoscope Manager by enabling you to specify the camera responsible for capturing the visual perspective of the right eye.

    • Usage: Similar to the Left Camera, the Right Camera parameter allows developers to define the visual content presented to the right eye, contributing to the creation of a coherent and realistic stereoscopic experience.

  3. Stereoscopic Panel:

    • Description: Stereoscopic UI elements are managed through the Stereoscopic Panel parameter, ensuring their proper alignment and presentation within the stereoscopic view.

    • Usage: This parameter is instrumental in maintaining the correct alignment of user interface elements in the stereoscopic view, providing a seamless and intuitive user experience in VR applications.

  4. Interpupillary Distance (IPD):

    • Description: IPD defines the separation between the centers of the two eyes, which directly influences binocular vision and alignment with the left and right cameras.

    • Usage: By adjusting the Interpupillary Distance parameter, developers can ensure that the visual content aligns with the user's eye separation, resulting in a realistic and comfortable stereoscopic view.

  5. Eye Height:

    • Description: The Eye Height parameter regulates the vertical positioning of the virtual eyes, impacting the user's viewpoint within the VR environment.

    • Usage: Modifying the Eye Height parameter enables developers to fine-tune the vertical positioning of the virtual eyes to match the user's expected viewpoint, enhancing the immersive quality of the VR experience.

  6. Eye Depth:

    • Description: Eye Depth plays a critical role in influencing depth perception within the stereoscopic view. It introduces depth cues that enhance spatial realism.

    • Usage: Developers can customize the Eye Depth parameter to generate realistic depth cues within the stereoscopic environment, contributing to a heightened sense of depth and spatial immersion.

By gaining an intricate understanding of the Stereoscope Manager's parameters and their applications, developers can wield precise control over the stereoscopic experience within their VR applications. These advanced controls empower developers to create tailored, immersive, and compelling 3D environments that meet the specific requirements of their VR projects.

Last updated